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Wednesday, April 10 • 15:30 - 16:00
How to Build Characters Through Systemic Interaction

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Anno 1800 is a highly systemic game and most of our characters are not experienced linearly by the player, but through a series of systemic interactions. In this talk, we will tackle the challenges of writing and designing in a way that allows the player to get to know, love and understand our characters while she engages with them in-game.

avatar for África Curiel Gálvez

África Curiel Gálvez

Junior Game Writer, Ubisoft Blue Byte
África Curiel Gálvez has been working as a game writer and narrative designer ever since she graduated as M.A. in Creative Writing. She has worked on games like Gris by Nomada Studio and is currently preparing for the launch of Anno 1800. Aside from writing and publishing several... Read More →

Wednesday April 10, 2019 15:30 - 16:00 CEST
Palais in der Kulturbrauerei Schönhauser Allee 36, 10435 Berlin